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Cult Bounty

Posted by Marli on 12/26/23

The world is changing, drastically and fast. Cities burn. Populations are forgetting who they are and where they come from. It's time to make bold moves and make a mark on the world. If you feel that making bold moves is for you, then read on.

Years ago, the black dragon known as Malar, lead of the Sky Kingdom of Cardia, orchestrated great violence against the Arvani. He did not just do so once, but on multiple occasions. Worse, he left behind agents of his will; fanatics that see him as a god and will stop at nothing but to exact his vengeance for him. These cultists are called the Malardin in honor of their dark god.

The Malardin remains in Arvum, hidden throughout the lands. They reach out here and there with long knives or bright torches and do things for which the word mischief is an understatement and an insult to their victims. If left to their own devices, the Malardin will wipe out bloodlines. Families. Perhaps even you. They must be stopped.

I am not the fighter Lady Petraea was. So I use what I have to affect what change I can: money. I have 250,000 silver for each cult of the Malardin that is brought to justice. Here is the catch: /you must provide proof the heads you bring me belong to Malardin./ I will not simply accept some peasant's severed head and your word. Proof is the name of the game.

Lady Marli Pennae
Born without wings, but watch us soar


--- Valardin Stance via Alis ---
I have 13 pcs of alaricite; I will add 1 piece of alaricite to Lady Marli's reward for the first verifiable 13 Malardin heads, and will thereafter help contribute to the bounty she offers as well, depending on head count (literally, head count).

--- Faith of the Pantheon Stance via Preston ---
The Malardin are our enemy, and many have died at the hands of the Faith Militant, but ensure you are sure in your target, To kill innocents is a dishonour, to kill them in pursuit of money more so. And the Faith will protect the innocent. Against all.